CARY – Fornite fever may be waning, but it’s still bringing in the dough.
The megahit from Cary-based Epic Games once again nabbed this year’s top-earning title notching $1.8 billion in sales in 2019, according to SuperData Research Group as reported by the Hollywood Reporter.
That’s down from last year when it brought in $2.4 billion, but the game is still generating some serious buzz.
In October, Epic rolled out “Fortnite Season 2” with a new video trailer and a game that features many changes from the previous version, which disappeared into a virtual “black hole” as part of a marketing stunt.
Additions include a new island with 13 locations as well as “water game play.”
Global spending hits new high
Overall, global spending on digital games has hit a new high with the industry generating more than $109.4 billion this year.
Free-to-play titles drove the bulk of spending, accounting for 80 percent of total digital game spending in 2019, the report said.
Meanwhile, the mobile market (which is dominated by high-earning free-to-play titles such as King’s Candy Crush Saga and Tencent’s Honour of Kings) brought in three out of every five dollars spent on digital games, growing mobile’s market share to 73 percent of total revenue.
Asia drove the most spending, followed by North America, Europe and the rest of the world’s markets.