CARY – Epic Games is not only going to continue using Amazon Web Services’ cloud to host its globally popular Fortnite video game but will use AWS for new games and to enhance player experience in Fortnite as well as other titles.

The privately held video game company and a widely used tool developer of entertainment technology through its Unreal game engine and AWS did not announce financial terms of the deal. Epic has been an AWS client since 2012.

But with Fortnite surpassing 125 million players – including at times millions of simultaneous players – Epic said AWS was its choice for hosting and other services.

“We’ve been developing our services on AWS since 2012. AWS has the broadest and deepest portfolio of services that allow us to stay focused on driving innovation in our products rather than the basic infrastructure needed to get or keep a service running,” said Chris Dyl, Director of Platform at Epic Games.

“Their unmatched scalability has been instrumental in keeping pace with our rocketing player populations.. We decided to go all-in using AWS because they enable us to offer a quality gaming experience to millions of gamers around the world, simultaneously. We are excited to work with AWS to expand our use of analytics, machine learning, and containerized applications using Kubernetes [open-source container-orchestration system for automating deployment, scaling and management of containerized applications] to make our sizable infrastructure even easier to maintain.”

Epic utilizes AWS for servers, back-end platform systems, databases and websites. Going forward Epic said it will use analytics, machine learning and other cloud tools with the aim of “continually” improving game play.