Several veterans of Cary-based Epic Games have created their own company and are already developing a 3D role playing title for Apple mobile devices.
BitMonster Games emerged from stealth mode Wednesday, announcing a licensing deal with Epic to utilize its Unreal engine technology for several titles. It plans to target hard core as well as casual gamers.
The first game being developed is titled “Lili,” an RPG for the Apple iOS system.
Epic and its subsidiary Chair have used Unreal technology to develop the Infinity Blade franchise, one of the biggest titles for Apple devices.
Lee Perry, who played a key role in development of several Epic titles, is president of the new firm.
“Epic has been extremely supportive of our new studio and in helping us build the game of our dreams,” said Lee Perry, president of BitMonster. “We set out to create an adventure that is appropriate for nearly anyone. As a designer, it’s exciting to see that the Unreal Engine 3 tools are better than ever, and they provide everything we need to achieve a gratifying and imaginative experience.”
The BitMonster team unveiled a video trailer and screen shots about Lili, which is touted as a “quirky adventure RPG hybrid.”
“On the mysterious island of Geos, Lili will meet a number of crazy folk, explore beautiful environments and even challenge an oppressive regime or two along her way,” BitMonster said in announcing the game. “Lili uses an amusing “non-combat” system for dealing with enemies, and, in her introspective way, sorts out a few personal issues for good measure.”
An Epic executive said he expects BitMonster to deliver some hits.
“BitMonster is set to deliver the triple-A production values that appeal to discerning players,” said Joe Kreiner, head of North American licensing at Epic Games. “Given this team’s crazy mix of passion, talent and chemistry, and with the latest Unreal Engine tools in their hands, BitMonster has a winning recipe for success.”
BitMonster also plans to develop games for PCs.