Editor’s note: John Gaudiosi, who covers the video game industry for WRAL Local Tech Wire and WRAL.com, recently had a chance to interview Boston Red Sox pitching star Curt Schilling – one of the most avid “gamers” in the major leagues – at the Game Developers Conference in San Francisco.

SAN FRANCISCO – Curt Schilling has set very lofty goals for 38 Studios, his gaming company startup that will focus on massively multiplayer online (MMO) titles.

"A lot of what we’re doing is not even close to what has been done traditionally in the MMO space," said Schilling, who has one year left in major-league baseball with the Boston Red Sox and then will run the game company full-time. "What’s tradition today could be ancient history in a year."

When asked about what impact Blizzard’s "World of Warcraft," which has over 10 million subscribers paying monthly subscriptions to explore that world, had had on this gaming segment, Schilling said it’s quality that matters most.

"My personal belief is that Blizzard and"World of Warcraft" was a success not because they tried to sell a game to 10 million people, but because they stayed true to the product, true to the brand, true to the creative vision and never allowed anyone to get off of that path," explained Schilling. "They developed and designed something that had a following and they stayed true to that. The barrier to entry is so low is that it did appeal to the mass market."

Schilling believes his company will succeed with its offerings, which will begin with the fantasy game, because he’s not trying to compete with "World of Warcraft."

"That’s another plus-minus of the industry right now … that everybody’s trying to create the ‘World of Warcraft’-killer," said Schilling. "If beating someone else is one of the creative energies of your vision, then you’re losing sight of what it is you’re actually trying to do. It’s a space that is fraught with some peril if you’re not focused and you don’t have the right people on board."

38 Studios announced Wednesday that it had licensed Epic Games’ Unreal 3 game engine to help power its MMO title. The deal is one of several the company will sign, including future publishing partnerships and other distribution partnerships, according to Schilling.

"We have a great relationship with a lot of companies right now," he explained. "We’re in the midst of finalizing some strategic partnerships right now that will put is in an incredibly advantageous position to deliver gaming content to the world."

Schilling said that each of his company’s properties will launch globally.

"We have no intention of limiting ourselves to one market," he explained. "From Day 1, the concepts and the ideas are designed going forward with a global audience in mind."