Posts tagged “Video game industry”
In a move to spur sales of the Xbox One and catch up with rival Sony's PlayStation 4, Microsoft Corp. said Tuesday it will start selling the console without the Kinect sensor, which cuts $100 from the price. The new price of $399 begins June 9.
Nintendo is apologizing and pledging to be more inclusive after being criticized for not recognizing same-sex relationships in English editions of a life-simulator video game. The publisher said that while it was too late to change the current game, it was committed to building virtual equality into future versions if they're produced.
While the business model for its upcoming Fortnite multiplayer online game has yet to be revealed, Epic Games is entering the free-to-play space with its reboot of Unreal Tournament.
Raleigh's East Coast Game Conference proves there's opportunity for indie studios and developers in the Triangle. And Jivan Achreja, writing at ExitEvent, has the details. This story is part of the news partnership agreement between ExitEvent and WRALTechWire.
The Escapist in Durham fell short in its bid for another Webby Award on Monday with website Twitch taking top honors for the Webby and People's Voice honors. The Durham-based news and entertainment web site is the self-proclaimed "mouthpiece for the gaming generation."
On Thursday night, Lulu eGames awarded $40,000 to NCSU student startups. Meanwhile, AuthenTec founder Scott Moody also offered advice to those wanting to be entrepreneurs. Sara Bill reports for Exit Event.
Scrap Squad, an app that asks players to accumulate points by properly recycling, is among the top new games this week in the iTunes store.
The Webby game is on again at The Escapist. The Durham-based news and entertainment web site that is the self-proclaimed "mouthpiece for the gaming generation, is gunning for a fourth Webby Award. Founder and General Manager Alexander Macris is one excited exec - and he shares with WRALTechWire the five reasons why he believes the site could be giving another five-word acceptance speech - but "funner" this time.
The East Coast's largest gathering of video game professionals is coming to Raleigh later this month with the final day for regular pass registration approaching on April 8.
Facebook's recent acquisition of virtual reality firm Oculus for some $2 billion could accelerate VR use, especially in gaming. And Epic Games of Cary has been working with Oculus, preparing to cash in on the opportunity. In an exclusive interview, WRALTechWire Insider John Gaudiosi talks with Epic GM Ray Davis about the Epic-Oculus partnership.
Ray Davis, general manager at Epic Games, spells out in detail how a new pricing model for the company's industry leading Unreal Engine 4 technology and other developments sets the stage for its future. WRALTechWire Insider John Gaudiosi delivers the story.
Epic Games is opening up its video game development engine to the masses with a new subscription model. Game developers big and small, as well as everyday people, will now be able to get full access to the very same technology the studio uses to develop new games like Fortnite by paying $19 per month. WRALTechWire Insider John Gaudiosi reports exclusively from the annual Game Developers Conference in San Francisco.
The Japanese electronics and gaming giant unveiled a prototype virtual reality headset to be used in conjunction with its PlayStation 4 video game console during a Tuesday talk at the Game Developers Conference.
IBM opened its Research Triangle Park campus gates on Tuesday to hundreds of guests who came to see what experts believe the future will deliver in cognitive computing as well as what is called serious games. And when the talk turned to what a next "Ender's Game" would be - one that entertains as well as helps solves real-world problems - the future talk grew quite exciting. Jason Parker delivers the exclusive story for WRALTechWire Insiders.
Over the past decade, Cary-based Epic Games produced four titles in its amazing successful "Gears of War" franchise and sold more than 20 million copies. But on Monday, Microsoft, which had published the games for its Xbox platform, acquired all rights to the franchise. Why did Epic sell? WRALTechWire talks with an industry insider about what triggered the deal.