Posts tagged “Video game industry”
In today's Bulldog wrapup of technology and life science news: INC Research promotes two executives; Yahoo mulls what to do with its valuable Alibaba stake; Amazon is going Hollywood; and Nintendo drops its Club Nintendo program.
What to buy an experienced photographer or video shooter? There is some strong gear on the market from Nikon, GoPro and Domke, says Ron Harris of The Associated Press.
The Obama administration is on the verge of proposing long-awaited rules for commercial drone operations in U.S. skies, but key decisions on how much access to grant drones are likely to come from Congress this year.
Sony says its PlayStation Network is back online after three days of disruptions that began on Christmas. But heavy traffic might continue to cause problems for customers seeking to play their favorite games, the company said Sunday.
Cary-based Epic is letting gamers play Fortnite on PC and Infinity Blade on Xbox One, ending a new game drought stretching back three years. John Gaudiosi has the details for WRAL TechWire Insiders.
Latest news on Apple Pay rejection, FCC spectrum, Golden Joysticks, Nest acquires Revolv, and the Queen Tweets
In the latest Bulldog roundup of life science and technology news: CVS and Rite Aid disable Apple Pay; FCC postpones spectrum auction to 2016; Dark Souls 2 wins Game of the Year at UK's Golden Joystick Awards; Google's Nest Acquires Smart Home Hub Startup Revolv; and the Queen of England sends her first royal tweet.
"Grisly" video game Hatred included Epic Games' Unreal Engine 4 logo in a video trailer and the Cary-based company quickly told Destructive Commons to remove it. The game maker complied, reports gaming website Polygon.
Augmented reality isn't new. But it's hitting the mainstream thanks to the rising popularity of wearable technology like fitness trackers, smart watches and glasses. GPS tracking, sensors and camera technology on mobile devices are finally strong enough and widely available. Video gamers are an obvious target group for use, but businesses too are finding that combining wearables with augmented reality could solve practical problems.
Blake Collins, the CEO of online publishing startup PencilBlue, tackles the issue of alleged corruption in the video game media and the on-going debate sparked by the #GamersGate movement. Critics are "so intent on protecting their cash cow that, in an attempt to squash the movement, they've negated any shred of journalistic integrity they might have had," he writes at ExitEvent.
Epic Games is partnering with academia to spread the reach of its latest game engine technology, Unreal Engine 4. Unreal is already one of the world's most popular game creation technologies, used by companies worldwide and across multiple platforms. WRAL TechWire Insider John Gauidosi reports in an exclusive interview with Unreal's general manager.
Epic Games' "Gears of War 3" was hacked by a team of hackers known as the "Xbox Underground" and so were other firms as well as the U.S. Army, and two men pleaded guilty in the case on Tuesday.
Epic Games was never able to bring its mega-selling hit "Gears of War" to the big screen, but the story may have a happier ending for its Infinity Blade. The series, developed for mobile devices to run on Apple's iOS, has sold more than 50 million copies. The game itself is ending but there may be new life for it in Hollywood. John Gaudiosi has the exclusive details for WRAL TechWire Insiders.
Microsoft's purchase of "Minecraft" maker Mojang shows its commitment to building up its cross-platform appeal and evangelizes a device-and-platform-agnostic strategy for the company, according to Technology Business Research.
The technology company said it will buy Stockholm-based game maker Mojang in a deal expected to close later this year.
In the latest Bulldog roundup of life science and technology news: Microsoft to purchase the makers of Minecraft on Monday; New malware spreads over Twitch chat, targets Steam accounts; Larger Apple iPhones shipments delayed amid record orders; Health pros left wondering if Apple Watch can move the dial on wellness; and Why cloud security is something businesses must take into their own hands.
Authorities say the hoax know as "swatting" that initially targeted celebrities has now become a way for players of combat-themed video games to retaliate against opponents while thousands of spectators watch.
Eric Peterson, president and CEO of Vicious Cycle Software, can talk about the rise of the Triangle's video game industry with authority. After all, he has been involved in game involvement dating back the better part of two decades in Chapel Hill and elsewhere, from the days of Hasbro Interactive (formerly MicroProse) and since 1999 at Vicious, which now has new owners. In the second installment of an exclusive two-part interview with WRAL TechWire's John Gaudiosi, Peterson talks about the Triangle's gaming evolution plus the pressure of working with Hollywood.
With deep roots in the Triangle dating back to Hasbro Interactive and MicroProse Software, video game company Vicious Cycle Software has new owners in Silicon Valley. But the company plans to stay in Morrisville, its founder and CEO tells WRAL TechWire Insider John Gaudiosi in an exclusive two-part interview for our subscribers.